Game audio implementation × technical sound design

Audio systems for web, Unreal, and Unity workflows.

I design, test, document, and implement audio systems for games, with a background spanning web audio technology, studio-facing review workflows, UE5 MetaSounds, and technical sound design.

Portfolio map

Three visible areas, one hidden future area.

The public portfolio is organized into Web, Unreal, and Unity. Middleware is already represented in the content model, but it is hidden until there is project content ready to publish.

Professional signal

A technical audio profile built around systems, review, and team handoff.

The strongest copy direction is not just “sound designer.” It is technical sound design backed by production experience: web audio research, studio review services, documentation, tool support, onboarding, and implementation-focused learning.

Senior Audio Technology Engineer

Web-audio systems background

Experience researching web audio technology, exploring advanced audio techniques for web-based gaming, and looking at ways to integrate AAA-style audio features into game engines.

Playability as a Service / JIRA / Confluence

Production review and tooling process

Co-developed review processes, internal tracking workflows, studio-facing documentation, and standards that helped teams capture feedback, bugs, audio quality issues, and implementation requirements.

Optimisation / tools / onboarding

Technical audio support across teams

Provided technical, optimisation, and tool support to studios, supported sound designers during onboarding, and collaborated with developers to improve internal audio tools and workflows.

Web audio and portfolio systems

Web work shaped by audio technology, documentation, and tools.

A focused area for web audio, portfolio presentation, technical documentation, and the systems work behind playable audio reviews and production handoff.

Senior Audio Technology Engineer / web audio research

Web Audio Technology and Engine Integration

Research-led work exploring web audio technology, advanced audio techniques for web-based gaming, and approaches for bringing higher-end audio functionality into game engine contexts.

  • Web Audio
  • Research
  • Engine features
View LinkedIn context

Service design / JIRA / Confluence / documentation

Playability Review Systems

Co-developed review workflows, ticketing structures, documentation spaces, and studio-facing processes for capturing functional feedback, audio quality issues, and optimisation notes.

  • JIRA
  • Confluence
  • Review workflow
View experience

Astro / TypeScript / portfolio architecture

Tiana Long Portfolio Site

A single-page portfolio structured around clear project areas, embedded media, and recruiter-friendly case study cards for audio implementation work.

  • Astro
  • TypeScript
  • Responsive layout
View site structure

UE5 implementation and MetaSounds

Unreal Engine projects with implementation-first breakdowns.

Use this area for UE5 implementation reels, MetaSound work, Blueprint-driven systems, adaptive ambience, technical sound design, and engine-specific audio case studies.

Unreal Engine 5 / MetaSounds / technical sound design

UE5 Audio Implementation Demo Reel

A focused demo reel built around Unreal Engine 5, MetaSounds, implementation problem-solving, and sound design systems that bring game worlds to life.

  • UE5
  • MetaSounds
  • Implementation reel
Watch reel

UE5 education / MetaSounds study

School of Video Game Audio: UE5 MetaSounds

Formal UE5 and MetaSounds training that supports the reel work and provides a stronger foundation for graph-based implementation, parameter control, and interactive audio systems.

  • MetaSounds
  • UE5 audio
  • Training
View education

Case study slot

Adaptive Ambience and Feedback Systems

A prepared slot for a focused Unreal case study covering layered ambience, readable player feedback, parameter routing, environmental logic, or other reel-specific implementation details.

  • Adaptive ambience
  • Game states
  • Audio logic
Browse process videos

Unity implementation

Unity projects for implementation experiments and playable systems.

Use this area for Unity audio implementation, C#-driven triggers, mixer routing, interactive music, engine comparison work, and transferable technical audio process.

Unity / C# / technical sound design

Unity Audio Implementation Studies

A structured space for Unity clips, implementation write-ups, or playable prototypes. This section should show how your audio systems thinking translates outside Unreal.

  • Unity
  • C# audio triggers
  • Mixer routing
Browse videos

Case study slot

Interactive Music Prototype

A future card for vertical remixing, state-based transitions, tension layers, or music implementation work once the strongest Unity example is selected.

  • Interactive music
  • State changes
  • Implementation
Discuss project

Transferable implementation process

Pre-release Audio Review Practice

A space to connect your review background to Unity projects: identifying bugs, evaluating audio quality, setting implementation standards, and documenting feedback for teams.

  • Audio QA
  • Documentation
  • Team feedback
View experience

Contact

Need technical audio implementation support?

Use the reel for the fastest proof-of-work review, browse process videos on TsAudioTinkerings, or connect through LinkedIn for project context, collaboration, and game audio implementation opportunities.