Senior Audio Technology Engineer
Web-audio systems background
Experience researching web audio technology, exploring advanced audio techniques for web-based gaming, and looking at ways to integrate AAA-style audio features into game engines.
Game audio implementation × technical sound design
I design, test, document, and implement audio systems for games, with a background spanning web audio technology, studio-facing review workflows, UE5 MetaSounds, and technical sound design.
Portfolio map
The public portfolio is organized into Web, Unreal, and Unity. Middleware is already represented in the content model, but it is hidden until there is project content ready to publish.
Web audio and portfolio systems
A focused area for web audio, portfolio presentation, technical documentation, and the systems work behind playable audio reviews and production handoff.
UE5 implementation and MetaSounds
Use this area for UE5 implementation reels, MetaSound work, Blueprint-driven systems, adaptive ambience, technical sound design, and engine-specific audio case studies.
Unity implementation
Use this area for Unity audio implementation, C#-driven triggers, mixer routing, interactive music, engine comparison work, and transferable technical audio process.
Professional signal
The strongest copy direction is not just “sound designer.” It is technical sound design backed by production experience: web audio research, studio review services, documentation, tool support, onboarding, and implementation-focused learning.
Senior Audio Technology Engineer
Experience researching web audio technology, exploring advanced audio techniques for web-based gaming, and looking at ways to integrate AAA-style audio features into game engines.
Playability as a Service / JIRA / Confluence
Co-developed review processes, internal tracking workflows, studio-facing documentation, and standards that helped teams capture feedback, bugs, audio quality issues, and implementation requirements.
Optimisation / tools / onboarding
Provided technical, optimisation, and tool support to studios, supported sound designers during onboarding, and collaborated with developers to improve internal audio tools and workflows.
Unreal Engine
The reel is the quickest proof-of-work entry point for your Unreal direction. The surrounding copy now frames it through UE5, MetaSounds, implementation thinking, and your broader technical audio background.
UE5 / MetaSounds / implementation
A focused Unreal reel for demonstrating how you think through audio systems, not only finished sound assets. This section should call out the specific systems, parameters, triggers, and problem-solving decisions shown in the video.
Web audio and portfolio systems
A focused area for web audio, portfolio presentation, technical documentation, and the systems work behind playable audio reviews and production handoff.
Senior Audio Technology Engineer / web audio research
Research-led work exploring web audio technology, advanced audio techniques for web-based gaming, and approaches for bringing higher-end audio functionality into game engine contexts.
View LinkedIn contextService design / JIRA / Confluence / documentation
Co-developed review workflows, ticketing structures, documentation spaces, and studio-facing processes for capturing functional feedback, audio quality issues, and optimisation notes.
View experienceAstro / TypeScript / portfolio architecture
A single-page portfolio structured around clear project areas, embedded media, and recruiter-friendly case study cards for audio implementation work.
View site structureUE5 implementation and MetaSounds
Use this area for UE5 implementation reels, MetaSound work, Blueprint-driven systems, adaptive ambience, technical sound design, and engine-specific audio case studies.
Unreal Engine 5 / MetaSounds / technical sound design
A focused demo reel built around Unreal Engine 5, MetaSounds, implementation problem-solving, and sound design systems that bring game worlds to life.
Watch reelUE5 education / MetaSounds study
Formal UE5 and MetaSounds training that supports the reel work and provides a stronger foundation for graph-based implementation, parameter control, and interactive audio systems.
View educationCase study slot
A prepared slot for a focused Unreal case study covering layered ambience, readable player feedback, parameter routing, environmental logic, or other reel-specific implementation details.
Browse process videosUnity implementation
Use this area for Unity audio implementation, C#-driven triggers, mixer routing, interactive music, engine comparison work, and transferable technical audio process.
Unity / C# / technical sound design
A structured space for Unity clips, implementation write-ups, or playable prototypes. This section should show how your audio systems thinking translates outside Unreal.
Browse videosCase study slot
A future card for vertical remixing, state-based transitions, tension layers, or music implementation work once the strongest Unity example is selected.
Discuss projectTransferable implementation process
A space to connect your review background to Unity projects: identifying bugs, evaluating audio quality, setting implementation standards, and documenting feedback for teams.
View experienceContact
Use the reel for the fastest proof-of-work review, browse process videos on TsAudioTinkerings, or connect through LinkedIn for project context, collaboration, and game audio implementation opportunities.